ThinkFun's website features a nice little grid that designates the various skills that are addressed by their products. It may help you decide which of their games work best for your setting. Find it here.
Over the next couple of weeks, I will be reviewing three exciting new games that I am currently trialing with my Speech population: Rush Hour Jr., Zingo! Time-Telling, and Zingo! Word Builder. I will be breaking up my reviews into individual blog entries in order to prevent information overload, so keep checking back often! Here we go :)
REVIEW #1: Rush Hour Jr.
Rush Hour Jr. - Get the 2014 edition here! |
The premise of this logic game is as follows: A square grid is placed on the table and a variety of vehicles (including an ice cream truck) are placed upon the grid as depicted on a playing card. The goal of the game is to shift the vehicles in such a way that a path is cleared for the ice cream truck to move to the exit.
Here is an example of one of the set-ups ("Easy" difficulty level):
Make a path for the ice cream truck |
I used Boardmaker, but you can just hand-draw these. |
I was working with groups of three students, so I had them sit next to each other on one side of the table, with me across from them. The person seated in the middle was the "Driver". The students sitting on each side were the "Navigators" who had to tell the driver where to go. The navigators took turns giving the driver instructions and the driver had to follow through. Since a lot of my students struggle with basic sentence formulation, I also gave them the following sentence frame:
"Move the (color) vehicle ____" |
This was the set-up from my view. |
* Directional Vocabulary Concepts: Soon after starting the game I realized that most of my students didn't even have a solid grasp on "up" versus "down". Who would have thought? By the end of our session, I did notice some marked improvement for all four of these concepts with some of my students - they needed less processing time to tell the driver which way to go.
* Listening / Following Directions: The driver had to attend to the navigator's instructions and ask for clarification when they weren't sure what the instructions were.
* Providing Instructions: This is not a skill that I often work on (although I should), so this was great practice for my students! It is a very functional skill that we all use on a daily basis.
* Category / Color Concepts: This activity solidified the concept of what qualifies as a "vehicle". It may also be nice practice for color concepts with our younger population.
* Logical thinking / Planning ahead: Students had to determine which of the vehicles could be moved on a given turn and figure out which one would be the best option by planning two steps ahead. This was challenging for most of my students, but I know that with practice and scaffolding, they can improve in this area.
* Impulsivity control: Sometimes the navigator tried to move the vehicle for the driver and needed a reminder that he was just giving instructions, not driving.
* Blurting out: At times, the second navigator tried to butt in when it was the first navigators turn. Great opportunity to work on interrupting!
* Social skills: This was a truly cooperative activity! Not only did students have to take turns, but they also had to respond appropriately when the navigator gave them a wrong direction (and the driver knew that they were wrong).
This game is also great for working on Vocalic /r/! All it takes is some different vocabulary! Instead of vehicle, you could have the students say "car" and instead of "up/down/left/right" use "upward/downward/backward/forward".
Vocalic /r/ visuals |
If you only have money for one of the games I will be reviewing, I recommend that you get Rush Hour Jr.! I actually purchased the regular version of this game for myself around the holidays because it was on sale on Amazon (and because I love ThinkFun games!), but haven't had a chance to play it yet. I guess I know what I will be doing this weekend!
~Viola
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