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To make this activity more motivating, I presented them in a game format: Each student receives a candy bucket that they will have to fill. Each scenario depicts a piece of candy of a different color. On their turn, the student picks a card and tries to solve the problem on the card. The cards include scenarios such as:
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Amanda is going trick or treating. In front of one of the houses, there is a filled candy bowl with a sign that says, “Take one.” Amanda takes almost all of the candy and puts it into her bag. What did Amanda do wrong? Why were her actions wrong?
Example of game play. - Eric is going trick or treating. In front of one of the houses there is a large dog tied up right next to the door and it is growling at him. Should Eric go up to the house? Why or why not?
- Hailey is participating in a costume parade at her school. A classmate accidentally steps on her costume and it rips. How could this problem have been prevented? What could Hailey do?
- Jane is going trick or treating. A man opens the door and says, “I have a bunch of candy. But you have to come inside the house so I can give you some!” What should Jane do? Why?
~Viola

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